Welcome to /r/neverbegameover

Several months ago, I made the animation for the /r/metalgearsolid subreddit which you can see just under this paragraph.

I then told /u/mintorment and /u/imacomputertoo that it would be great to have an alternate scene? Came up with a rough draft involving Konami and Chapter Three and below is the result. 

Feel free to ask anything about the production!

Chibi Gen.2 CPS

Surprise! I decided to make a car that I myself drive. The Gen.2 by Proton. Things I've learned, some bump mapping, basic ambient occlusion baking, some lighting effects in Sketchfab, and duplicating geometries and simply mirroring them with a negative X-axis scale displays incorrectly on sketchfab.

Progress shots follows.

The markings of a basic shell

The markings of a basic shell

The foundations of the light geometry

The foundations of the light geometry

Crazy thing looks out of its mind

Crazy thing looks out of its mind

Getting there

Getting there

One of the hardest shapes known to man

One of the hardest shapes known to man

That will do for now

That will do for now

Car ears

Car ears

Thus begins the REAL battle

Thus begins the REAL battle

Some time later...

Some time later...

Adding that sexy ring

Adding that sexy ring

Bump maps. That's interesting.

Bump maps. That's interesting.

Under carriage. Lest someone complains.

Under carriage. Lest someone complains.

Current shoes. Lazily done. But that's all the effort I'm willing to put into these.

Current shoes. Lazily done. But that's all the effort I'm willing to put into these.

And there you have it. Bye now.

Low Poly Man Update 13/10/2016

Secret's out. Low poly man is actually Snake. Venom Snake? But he has no horn. But he has the ponytail. But he has no scar. But he has the three strap eyepatch. Ooh which Snake IS HE?

Who knows. Maybe the next update will clarify his identity.

So I used the skills I learned during the Z-Type car modelling period to try modelling a low poly man. Now he's incredibly messy in topology but I think I can work with what I've got.

Used the MGSV game box cover art for reference for the profile then added a bit of cartoony style into the final model. You could say it's a mixture of real Snake and Tartakovsky-esque Snake.

The next step would be to somehow improve the face texture. First time painting a texture for a face. Not really sure what I should be doing. Tips and tricks readers?

Looking to hopefully continue to eventually make a body and rigging properly to prep him for animation one day. But before that, I'll have to fix all the distortions that you can see in the face texture as you see above.